Officer-centred battles
Hundreds of historical generals, each with their own troops, tactics and traits. Who leads matters more than how many follow.
A small Korean studio making strategy games and AI products — the ink-wash war epic 『三國志 장군전』 and Pixu, an AI image generator running on our own GPUs.
Two products. One obsession — making things that feel alive. A war fought in brushstrokes, and pictures painted with light.

Every general has a story. Every battle writes one.
A Three Kingdoms strategy-tactics game where officers — not stats on a spreadsheet — decide wars. Rule the realm, read the land, then ride out and fight it yourself.
Hundreds of historical generals, each with their own troops, tactics and traits. Who leads matters more than how many follow.
When two champions meet, the armies hold their breath. One-on-one duels that can turn a whole campaign.
Take direct control of a legend and carve through a thousand soldiers with signature finishing moves.
Fog, scouts and spies. What you know about your enemy is as important as the army you send.
Enemy commanders trained with reinforcement learning on the real game rules — they play the same war you do.
Ink-wash scenario art, 2,000+ officer portrait images and a living 3D battlefield that changes with the seasons and weather.






In-development footage
Guan Yu's Green Dragon finishing move, rendered live in the engine.









Planned for release on Steam in five languages, with every font bundled so each region sees its own proper characters.
Type a sentence, get a picture in seconds. Pixu runs open-source image models on GPU servers we built and operate ourselves — so it can be fast, sharp and free of ads.
Write a prompt, pick a style, tap generate in the mobile app.
Sign-in, credits and a fair queue — built in-house.
RTX 5090 servers running the open-source Z-Image-Turbo model through ComfyUI.
Back on your phone, saved to your gallery, ready to share or remix.
Tools, experiments and side products — most of them born while building our games and apps.
We are a small team that works like a full studio. With Claude Code, a crew of specialised AI agents — designers, programmers, testers, art directors — works in parallel, while people set the direction and judge the result.
Game rules live in tested C++, every change is checked by automated headless play, and nothing ships until a human has looked at it on screen.
Claude and Claude Code are products of Anthropic. Famoju is an independent company that uses them.
Founded in Korea. We started by building mobile apps.
Pixu, our AI image app, and a large strategy game in full production.
三國志 장군전 on Steam, in five languages.
Partnerships, publishing, press or just a hello — we read everything.
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